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Lacuna RPG GM Notes: Session 2


This a GM ONLY Post! If you'd like to play Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City, please do not read. 

This post contains:
Lacuna Session 2 Outline
Lacuna Session 2 HP Agent Briefing 
Lacuna Session 2 HP Briefing for GM & Mission Notes
Lacuna Session 2 Static List

Lacuna Session 2
(3 Hours)

Mission Brief & Dive
Meet "Control", Team Leader, HP Assignment, Slab, Use Target Phrases
Blue City Mission 2
HP: Edward Clyde Slaw   Dive Location: Hotel  Complication: Decoy Team
Debrief
New Technique after successful mission, Satisfaction and Improvement Survey: Do you feel Control provided adequate support during your mission?  Can you share any opinions on the leadership qualities of your lead agent? If at any time you were told to describe something that did or did not happen, how did you respond if you responded by describing something that happened if it did not or did happen?

Lacuna Session 2 HP Briefing
Case: # Blackout
Subject: Edward Clyde Slaw
Gender: Male
Occupation: Factory Worker
Age: 28
Hair: Brown
Eyes: Brown
Distinguishing Features: Walks with limp

History: No priors or suspicious activity noted until the day he committed armed robbery. While escaping from the market, he shot one of the two officers chasing him. The other officer shot Slaw in the left leg but was unable to catch him. Slaw carjacked a vehicle from an agent (redact that), abducted him, and abandoned the car and the agent in the parking lot of The Nasrudin Institute. Slaw was later apprehended in his hotel room, his blood soaked linens prompting hotel staff to call the authorities. Says he did it "on a lark."

Crimes: Armed Robbery, Attempted Murder, Motor Vehicle Theft, Kidnapping

Misc: Avid Gambler








This document property of The Nasrudin Institute. Unauthorized copying, distribution, or removal from premises will be prosecuted.


Lacuna Session 2 HP Briefing for GM & Mission Notes


Case: # Blackout
Subject: Edward Clyde Slaw
Gender: Male
Occupation: Factory Worker
Age: 28
Hair: Brown
Eyes: Brown
Distinguishing Features: Walks with limp

History: No priors or suspicious activity noted until the day he committed armed robbery. While escaping from the market, he shot one of the two officers chasing him. The other officer shot Slaw in the left leg but was unable to catch him. Slaw carjacked a vehicle from an agent (redact that), abducted him, and abandoned the car and the agent (redact that) in the parking lot of The Nasrudin Institute (redact that). Slaw was later apprehended in his hotel room, his blood soaked linens prompting hotel staff to call the authorities. Says he did it "on a lark."

Crimes: Armed Robbery, Attempted Murder, Motor Vehicle Theft, Kidnapping

Misc: Avid gambler

This document property of The Nasrudin Institute. Unauthorized copying, distribution, or removal from premises will be prosecuted.


Control Info

For Agents: Lead Agent will act as anchor once again. Mythography would like you to take note of your emotional and mental state during this mission, as you return to the hunt.

If asked, the officer was shot in the stomach and seriously wounded. He lived.

Control Notes: 

Dive Drop- In various section of The Hotel.
1- In laundry of hotel. (The first thing you notice is the heat. A damp heat envelopes you, even the air is sweaty. A swish swish sound is drowned out by loud voices. You push yourself up off the hard linoleum floor and find yourself standing in front of three women. Linens are piled on a table in front of them, large machines behind them rock and spin as they wash or dry the hotel laundry. The women pause mid sentence and mid fold to stare at you.)
2- In lobby of hotel. (The fronds of a plastic palm tree tickle your cheek. Your wedged into a corner. When you peek around the large planter, you discover that you're in a hotel lobby. The smell of smoke and perfume permeates everything, including the couches arranged near the planter. Just past the seating, a man stands behind a long desk. By his dress, you guess him to be the concierge. The lobby appears to be empty, save you and the man.)
3- In hotel room. (The chair swivels beneath you. You grab the nearby desk to steady yourself. Chair. Desk. Bed with a nightstand on either side boasting hideous lamps. Nondescript art on the walls. Drapes that smell of dust and sex. You're in a hotel room.)
4- In hotel shower. (Hot water beats against your back. Soap stings your eyes. You're in a shower, naked as the day you were born.) Suit hangs on back of bathroom door.
5-In hotel elevator. (Tinny music. Bing! The doors in front of you slide open, revealing a long corridor with pale pink carpet. Doors line either side, plastic gold placards identifying the room number- for the guests who can read. You're alone in the elevator. The doors start to close.)

This one will be all about misdirection. They are the decoy team. There's more going on below the surface. Mythography has sent up two teams for some bit of research and this HP is being used by someone else to get dirt on The Company. His crime actually occurred in a Nasrudin Institute facility disguised as a grocery store. Bring in Miner in his Blue City cover identity? Did Mythography send in two teams to keep them from completing mission? To make SURE the mission was completed? Or is it really just "research"?
(Do provide the opportunity to complete their mission.)

Slaw is a hard working factory man who can't resist a bet. He spends a fair time out at The Racetrack but really prefers more personal bets. He can often be found at The Park in a secluded corner where the words "King me" in checkers means more than it seems. Favors are gained and lost through bets of all kind and Slaw just can't say no. He's been seen playing with a man dressed similarly to the agents…

At some point, Banker Michael Digger will pass Warner an envelope with The Company structure (Collier and Snyder highlighted) as well as much of the information given in the Blue section of the book. There will be a ripped sheet with the quote about Agent Gardiner from the book on page 14. (Warner was sick, or the player was, so it was passed to Hunter with instructions to pass to Warner. As they had the same mentor, this worked. She never asked his name though, so all she knows is that a man dressed in a fine suit handed her an envelope.)

“Rival” Agents:
P’s ask, “...with the others?”
Agents feel like they’re being followed
Rivals may get somewhere first and leave evidence that someone else has found whatever clue before Agents could
Static will provide hints from Control and timing for sighting them
If Rivals questioned, “Our mission is to dispatch the HP before your team. We know nothing more. Just following orders. Who is my mentor? Snyder.” (If one of “Decoy Team” agents has Snyder, have Snyder give that agent a heads up with strict instructions not to inform his team. Ooo, conflict.)  Gave Shepard a note from Snyder, left in her file.

HP Monster- Slaw stumbles backward. His chest splits open from top to bottom. A giant mass of greenish black crawls out of him. What was Slaw drops to the ground. The monster pulls away from Slaw's flesh with a wet slurping noise. It pulls its thick, furry body up, balancing on some of the innumerable thin appendages that sprout from the front of its body. A putrid mucus clings to them. Acid stings the air, makes you blink hard. Garish yellow circles cover much of its side and back, staring at you like sightless eyes. It has no face and yet, it seems to know where you are. And it's faster than it should be...

Based on: http://www.historicalcrimedetective.com/msm-clyde-edward-laws-1967/

Lacuna Session 2 Static
(some of these are from the book, some are ideas found online)

Potential Causes:
+1 Agent fails their first roll when attempting an action
+1 Agent uses a Technique (other than Seniority, which is used to reduce Static)
+1 Agent is insubordinate to Lead Agent or fails to perform an order
+1 Agent speaks to a Personality
+1 Agents make contact with “ Rival Team”
+1 Agents question Control re: “Rival Team”
+1 Agents questions Mission Brief’s version of crime committed
+1 Agent makes bet
+1 Agent mentions spiders
+1 Agent plays game
+1 Any use of electronic devices. (Interference!)
+1 Referring to other players by the player name, rather than the Agent pseudonym
+1 Side conversations
+2 Agents come into conflict with each other (+2 Static when Agent vs. Agent roll is made, +1 per additional Agent that joins conflict)
+2 Agents encounter 1 or more Spidermen (+1 Static per Spidermen)

Events:
0 Insertion into Blue City
3 All the birds in the City take flight at the same time
5 Control refers to the agents, once, as “Decoy Team”
7 Contact with Recurring Personality- The Dog Walker (dog (or dogs) always different and often behave oddly)
9 The agents see another team of Mystery Agents
11 Control’s attitude begins to change/Agent’s overhear another “Slab Jock” talking about Rival team “Mythography’s always wanting the Agents to do stupid shit for research. Don’t know if it’s mythography or Control that set this up but SHIT this is an open transmission. Disregard Agents, this does not concern you.”
13 Ground rolls backward beneath Agents feet. Whatever scene they’re in “rewinds” a few seconds (ex: if talking to Personality, P repeats whatever was last said)
15 Control becomes contrary (faulty information, purposely misinterprets requests)
18 Contact with HP and/or the city drains of all color other than a deep blood red
20  Spidermen Appear
21+ Agent Miner appears