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What beverage would I suggest?

  • A nice sangria.
  • An old fashioned.
  • A Long Island Iced Tea.
by

Lacuna RPG GM Notes: Session 1




This a GM ONLY Post! If you'd like to play Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City, please do not read. 

This post contains:
Lacuna Session 1 Outline
Lacuna Session 1 HP Agent Briefing 
Lacuna Session 1 HP Briefing for GM & Mission Notes
Lacuna Session 1 Static List


Lacuna Session 1
(4 hours)


CharGen: Clear table- character sheet, dice, #2 pencil
The Company overview, essential system info, Blue City, Mystery Agent uniform, Lacuna Devices, Hostile Personalities, Contacting Control
"Meet & Greet"
Agents left in room while Agent Me gathers Missions Brief. Players describe their appearance. Agents may interact in character.
Mission Brief & Dive
Target Phrases, Team Leader, HP assignment, Slab description, Meet "Control"
Blue City Mission 1
HP:  Lindsay Dair  Dive Location: Cafe Station (tram)  
Debrief
New Technique after successful mission, Satisfaction and Improvement Survey: Do you feel Control provided adequate support during your mission? Can you share any opinions on the leadership qualities of your lead agent? Were you comfortable with the mission parameters as they were presented to you? Do you have any recommendations for future improvements? (Turn that last question into an opportunity to launch into psych analysis of the character/player)


Lacuna Session 1 HP Briefing
(I printed in black and white for players. They each had a blue file folder containing their Agent Personnel Record, mentor list, and a mechanics cheat sheet I found online. When the briefing began, I dropped another file folder in the middle of the table. It contained the HP briefing sheets, one for each agent to add to their file.)



Case: # Blackout
Subject: Lindsay Dair
Gender: Female
Occupation: Actress
Age: 32
Hair: Brown
Eyes: Blue
Distinguishing Features: Small hourglass tattoo on back of neck


History: Dair, an actress of some ability, has been widowed four times. All four deaths were of questionable circumstances. Four months into her fifth marriage, she walked into a cafe and shot a man dining with his wife and six children. Arrest reports indicate he was her lover for the past seven years. No motive was given, nor were there confessions of past crimes. (Redact some words toward the end.)


Crimes: Murder


Misc: Personality traits indicate Amorous Narcissistic Personality disorder.  

(I added space here, so the warning below was at the bottom of the page.)

This document property of The Nasrudin Institute. Unauthorized copying, distribution, or removal from premises will be prosecuted.

Lacuna Session 1 HP Briefing for GM & Mission Notes

Case: # Blackout
Subject: Lindsay Dair
Gender: Female
Occupation: Actress
Age: 32
Hair: Brown
Eyes: Blue
Distinguishing Features: Small hourglass tattoo on back of neck

History: Dair, an actress of some ability, has been widowed four times. All four deaths were of questionable circumstances. Four months into her fifth marriage, she walked into a cafe and shot a man dining with his wife and six children. Arrest reports indicate he was her lover for the past seven years. No motive was given, nor were there confessions of past crimes.

Crimes: Murder

Misc: Personality traits indicate Amorous Narcissistic Personality disorder.  

Control Info

For Agents: Lead Agent will dive first and serve as anchor to the rest of the team. Your first objective will be to find each other and then contact Control. Also, Mythography would like you to take note of where various locations reside during your Dive, as they tend to shift frequently. (Regularly? Irregularly? That is the question.)

Control Notes: Make sure they know they arrive with only their suit, shoes, and Lacuna Device. Also, if they succeed on roll they can narrate what happens but I have veto power, especially over backstory and set up. Players cannot control Control (as well as certain other characters). Collaborative within a framework but nature of setting may often skew the agents’ actions. Players have authority over what their characters do, which will directly impact story development- more than they know.

Dive Drop- In and around Cafe Station tram. (Read the descriptions before telling them where they are.)

1- leaning against hotel kiosk in Cafe Station. (Small tram station. Nostalgic feel. Building looks and feels gray. No bright colors, everything's subdued. Smells like old leather, fresh dirt, and the salt of the sea. Or maybe just BO. It looks like something you'd see in the real world, maybe another time, but yet, not. There's a 1950's vibe here. Maybe 1950's in Prague. Not that you've ever been to Prague. Have you ever been to Prague? Focus, Agent. One ticket booth. No one visible behind the glass. Personalities walk to and fro. Low roar of multiple conversations. Have to focus to see details. No one pays you any mind. Magazine & newspaper stand, snacks. Someone manning the stand. Focus. Old man, balding. He picks his nose and wipes it on the back of his pants. Looks around to see if anyone's watching.)

2- standing on platform as tram doors close in front of him/her.
(A burst of stale air in your face. You blink as gray doors snap shut in front of you. A hiss and a squeal and the tram pulls away. You wobble a bit. Catch yourself. Step back. Get your bearings. You know you're in the Blue City. Tram just pulled away. Tram station. That must be the building in front of you, the one the tram was blocking. It's non-descript. Gray brick and stone. In fact, all the buildings are rather gray and non-descript. You stare at the building across from you. Blink. How could you think it was non-descript? The architecture is beautiful, the brickwork in the windows masterful. A dog barks. You notice the streets are filled with people walking to and fro, going about their business. Just a normal day. But there's nothing normal about this.)

3- sitting on park bench overlooking canal, back to the tram station
(Something hard and cold against your back and thighs. The soft lap of water against cement. The squeak of metal against metal. You sit on a wooden park bench overlooking a canal. The water is fairly calm. Peaceful. You breathe in. Smell sparks. Turn around to see a bustling city scene. Wires run overhead, up and down the street. A few automobiles but mostly foot traffic. And obviously, trams. The tram is nearly out of sight now. But there's Agent [2], standing near the platform).

4- On the floor of Cafe Station, behind the old man and his magazine stand
(The ground is cold and something digs into your side. You push a twine tied stack of newspapers away from you. Then you pull it back so you can read it. Or not read it. The words look similar to Arabic but you know it's not Arabic. You squint. Nothing. It's gibberish. The photos though, you have no trouble seeing the photos. A woman holds a bloody shirt in her hands, offering it to the sky as if in sacrifice. Her face is full of anguish and despair. That's the center photo. On the side is a photo of a smiling child clutching a bedraggled puppy in her grubby hands. You push the papers away again and look up in time to see an old man wipe his hand across his rear end. He doesn't notice you.)

5- on the tram.
(A screech. A lurch. The floor moves beneath your feet. You're standing in the aisle of a tram, holding a cool metal pole. It is fairly crowded, people engaged in conversation, staring straight ahead or hidden behind newspapers. The gray cityscape scrolls past as the tram rolls down the street. There's an electronic sign at the front of the tram that probably tells you where you're heading. Problem is, you can't read it.)

Mission Notes- Dair could be found in Cafe, movie house, street festival, performance at "The Zoo", Glasswork Districts, etc. Wherever she is, she will be manipulating personalities to receive admiration. She's seductive and charismatic. Her words seem to have more power than they should. She's unstable. Work in biting glass if possible. Current husband's name is Eduardo Beltram. Owns gallery in Glassworks Districts.

HP Monster- A long, spindly black leg pushes it's way out of her left eye. Dair's skin shatters as if it were made of porcelain and in her place looms a large insectoid creature. A sickly sweet smell assaults your nostrils- floral and death, like someone sprayed air freshener on decaying corpse. The creature is an odd lavender orchid color which only emphasizes its grotesqueness. Antennae grow from the narrow head. The protruding jaw trembles in anticipation. It stands on four of the spindly legs, two others reaching toward you.
(Roll Instinct to not freak out 1st HP monster run in. If make roll, they notice Lacuna Device is now pinned to monster.)

https://en.m.wikipedia.org/wiki/Narcissistic_personality_disorder Crime based on- http://www.historicalcrimedetective.com/the-sensational-murder-of-alexander-crittenden-by-his-mistress-laura-d-fair-1870/


Lacuna Session 1 Static
(some of these are from the book, some are ideas found online)

Mission 1

Potential Causes:
+1 Agent fails their first roll when attempting an action
+1 Agent uses a Technique (other than Seniority, which is used to reduce Static)
+1 Agent is insubordinate to Lead Agent or fails to perform an order
+1 Agent mentions Subject’s name to a Personality
+1 Agent uses Force against Personality other than HP
+1 Agent speaks to Eduardo Beltram
+1 Agent mentions spiders
+1 Use of Access to acquire items for personal use
+1 Any use of electronic devices. (Interference!)
+1 Referring to other players by the player name, rather than the Agent pseudonym
+1 Side conversations
+1 Player rolls black dice (I gave them blue d6's but threw in one black d6 per player as well.)
+2 Agents come into conflict with each other (+2 Static when Agent vs. Agent roll is made, +1 per additional Agent that joins conflict)
+2 Agents encounter 1 or more Spidermen (+1 Static per Spidermen)

Events:
0 Insertion into Blue City
3 Contact with Recurring Personality- The Dog Walker (dog (or dogs) always different and often behave oddly)
5 All the citizens look up at the sky, find nothing, and return to their routines
8 Control’s attitude begins to change
10 The storefront suddenly shimmers and is no longer a bakery (or whatever). It is now a women's boutique (or whatever)
13 Control becomes contrary (faulty information, purposely misinterprets requests)
15 All P’s stop what they’re doing and head one direction. Agewnts don’t notice until P points it out. [could be toward subject]
18 All glass violently shatters as if there was an explosion (no explosion heard) [and/or Contact with HP]
20 All phones near Agents are covered in sticky spiderweb and won’t stop ringing, when answered, Agents hear only Static
21+ Spidermen appear
Crazy Shit, Man


Let me know if you ever decide to use or adapt this session. I'm having a great time with Lacuna and would love to hear how it worked (or didn't) for you!