We're Geeks. We Play Games.

I'll put something more exciting here later.

In the meantime, have a beverage and relax. It could be awhile.

What beverage would I suggest?

  • A nice sangria.
  • An old fashioned.
  • A Long Island Iced Tea.

ConnectiCon 2015 Highlights

Geeks Playing Games Panels:

Our new panel, More than Mechanics: Story Based Roleplaying, was pretty much first thing on Friday morning. We were running late, so Ben went to check in with Panel Ops while I rushed to the panel room- and stopped short when I realized the room was full of people. Worried I was in the wrong place, I headed back out the door to check the schedule in the hall.

Huh. Right room.

Me being me, I announced my confusion to those in attendance. All of you came to talk gaming with us? Awesome! 

It was a fun panel with a great crowd who participated, interacted, and really renewed my interest in this whole "share our love of gaming" thing. There were a couple of people after both panels who told me they were inspired to try RPGs and/or board gaming (beyond Monopoly). I'm thinking we might want to come up with an intro panel next. Getting people excited about gaming was definitely a highlight for me.


KristaCon Dresden Files:

The RPG situation at ConnectiCon this year was a nightmare. They were moved to a satellite location that was a fifteen to twenty minute bus ride or a three block walk in 90+ degree heat. To make matters worse, you had to sign up two hours prior. No email sign ups, no morning sign ups, no signing up in the board gaming area at the con. Take the trip, sign up, and either sit on your butt for two hours or shuttle yourself back and forth with little time to accomplish anything. It almost put me over the edge. (And I feel sorry for the GMs. There was a play test of a game called Bent we would have liked to check out but the hassle wasn't worth it.)

Thankfully the game we most wanted to play was the only RPG taking place in the convention center itself (we discovered this after two trips back and forth with conflicting information). It was a three part Dresden Files RPG and not only filled our need for being location friendly, but our need for more Dresden. It's a need, I'm telling you. 

There were two tables, three GM's, and eight people. The game ran Friday night, Saturday night, and Sunday morning. We played various characters in two locations. One table was New York and one was South America. Each table had contacts listed from the other table and our story lines were somewhat connected. Over the course of the three days, we could send "text messages" via index cards to our contacts. This ended up influencing the game quite a bit, as the other table made a decision based on a "text" from my character that it didn't seem they would have made otherwise.

Twelve hours of Dresden over three days. I loved it.


Dead of Winter:

We're sitting in a panel when Ben looks up from the con program guide he's flipping through and says,  "Hey, look. Here's a Learn to Play game that's cooperative and it has zombies. There's something for both of us."

Cooperative games are not typically a favorite of mine. Zombies are not typically a favorite of his. So it was a little surprising that we both liked Dead of Winter (as did Ben's wife and the other two friends we dragged over to play the game). It turned out to be a semi-cooperative game, similar to Battlestar Galactica in many ways but different enough to stand on its own. One player could be a betrayer. Or you may all be loyal. Either way, the suspicion is there. There is a group objective and a secret objective. You win only if you complete your secret objective. Of the five of us who played, only two won. And it happened to be me and Ben.

Probably why we liked it so much.


Golem Arcana Demo:

"Golem Arcana combines miniatures with mobile technology to deliver a tabletop game that's easy to learn and fast to play" 

I was very excited to get a chance to demo this game while at ConnectiCon this year.  I had really wanted to back it on Kickstarter, and have looked at it several times while at the store since it came out, but wasn't ready to commit because it is rather expensive.  It is a really great concept and the gameplay is really simple and fun.  The models are gorgeous and seem to be fairly sturdy.  The game centers around a stylus and a smart device that runs the app.  The app acts like a rulebook, referee and a dice roller that keeps track of everything you need to play the game.  The demo only used one of the six board pieces and three of the six models that come in the starter box.  There are plenty of videos on the internet that show how the game is played, so I'm not going to go into it now.  Bottom line- it's a fun, easy to play game that has all the action that you would expect from a wargame, without the book-keeping.