3 days of Pax + 2 Tabletop Gamers = 15 Games Played.
We came, we saw, we played.
And we had a blast!
I talked about the first three games played in Part 1 (1. Story Wars, 2. Forbidden Desert, 3. Oz Fluxx), before we went into panel mode. After Saturday morning's workshop, we turned our sights to games and started with the (4.) DC Deck Building Game. I was lagging a bit and thought I would watch but the couple demoing the game convinced me to play and I am glad I did! It was easy to learn and a whole lot of fun. We randomly received a Super Hero card and I ended up with Wonder Woman. Yeah, you know I was happy about that. I was even happier when I won the game. Mhm. Ben bought a copy of the game right after we played, so I'm pretty sure there will be a full review here at some point, but I'll sum up by saying we both loved it and I may just have to buy a copy myself.
We had promised to check out a card game called (5.) GUB by Gamewright, the same company who brought us Forbidden Island. We popped over to their booth and gave it a go. The object was to collect as many free GUBS before the word GUB was spelled out via the cards. It was a cute game and would probably be a fun one to play with the kids. After we finished the game, the woman demoing asked to show us how to play (6.) Iota. This is a big game in a teeny box. The box reminded me of a band aid box, but a little smaller. The game is a puzzle/pattern game where you build rows of tiles that are either the same or completely different. This is actually a game I would like to pick up and try again, I love patterns and strategy and could enjoy this quite a bit, but fatigue was overwhelming me and I needed a break.
Off I went to catch a quick cat nap in the freeplay area while Ben played (7.) Summoner Wars. What did he think about that game? Let's ask him;
Summoner Wars is a game I have been looking at for a while now and was pleased to get a chance to play with the guys from Plaid Hat Games. It is like a minatures war game that uses cards, played on a chess-like board. Each player takes on the role of a faction and you set out to destroy your opponents summoner. Game play is pretty straight-foward; summon, move attack. There are other mechanics involved, but that is basically it. I liked the game, it was fun, but it's not going to be very high on my list of games to get.
While he was gone, I eavesdropped on the game of Cards Against Humanity being played next to me and tried not to laugh too loudly. But more about that game in a bit.
We reconnected for a quick demo of (8.) Our Last Best Hope. This is a GMless RPG where you are trying to save the world from the apocalypse. Ben owns it but hadn't played it and wanted a run through. Two more guys joined us and we created characters and scenarios. The mechanics include index cards and dice and it really seems like an excellent storytelling RPG. We only had a small taste of the game and I would really like to enjoy the whole smorgasbord. (So Ben, get on that, will ya?)
After being told that we could not yet get in line for the D&D Next DM Challenge, we plopped down for a demo of (9.) Legendary, the Marvel Deck Building Game. There were a few other guys playing and I was hitting the wall once again, so I watched this time and downed an energy drink. From merely watching it, I preferred the DC Deck Building Game. But what would the player say? Ben, any thoughts?
Legendary, the Marvel Deck Building Game is a semi-cooperative super hero game. Unlike the DC Deck building Game, players in Legendary work together to defeat the threats they face. At the end a single player is declared the winner based on points earned during play. The game I was able to play was just a demo, so it ended just as I was really getting into it. It's a deck building game and so it has some familiar mechanics; you buy new cards that you have enough Recruitment points for and you defeat enemies that you have the power to beat. Although it was brief, it was fun and I would very much like to play it again.
Finally, we were in line for the D&D Next Challenge. This was something I really wanted to participate in and my excitement grew as we waited in line (maybe that was the energy drink, who knows). I had just purchased (10.) Cards against Humanity, a party game for terrible people. We decided to play it with a guy we had been talking to in line and when we pulled out the game, two more guys joined us wanting to play. The game plays just like Apples to Apples but when they say it is the party game for terrible people, they mean it. This is 18+ and not the game for you if you can be offended in any way. Not just easily offended, offended period. It's horribly hilarious and I should not even admit in a public forum that I both own and love it. And that as the only female playing with four men, three who were complete strangers, I won. Nope, I did not admit that. You know nothing.
Laughing and having a great time in line, we were caught off guard when told that a few of the DM's had not shown up and we may not get to play after all. We had just spent an hour in line, sitting on a cold concrete floor, and this just plain sucked. Disappointment was about to take over when one of the guys we had been playing with asked if he could run the game. The D&D rep disappeared for a minute and then came back and took him, which we considered a good sign.
Sure enough, we managed to get in and play (11.) D&D Next with our new found friend as a last minute DM. He grabbed a packet, passed out character sheets, and we were off on our adventure. And what an adventure it was! Ben played a dwarf fighter and he took a cue from my typical play style (which he usually teases me about. *clears throat*) and jumped into the outhouse outside of the Mines of Madness. We jumped in after him and ended up on Encounter 32 out of 33. Of course, we had no idea this was the case and so we were throwing minor attacks at the big boss, not knowing this giant worm could pack a wallop. Until it hit the first one of us and almost took him out. By the time the encounter ended, two of us were at -1 hit points and the other four weren't doing so well either.
Our cleric did his best to revive us, but I went into the last encounter at 6 hit points (I was an elf wizard). We were met with a dwarven code to crack, a test of humility, and a riddle. Once these were all passed, it was revealed to us that we had missed a sacrifice needed (because we had skipped the first 31 encounters!) and I found myself alone in a room with stone hands creating a basin and a hole in the ceiling. As I gave of my blood for the sacrifice, those 6 hit points proved to be too little, and I died clutching the object of our quest, the forever stone, in my hands. Oh, what an exciting adventure.
Our last minute DM did an excellent job and we had a most excellent time. If you ever read this, thanks so much for saving the day! Even if you did kill me in the end. Grin.
We ended that night with more DC Deck Building and Cards Against Humanity and began the next day with a demo of (12.) Betrayal at House on the Hill. This is a game that I have seen at many cons and heard good things about, but for some reason have never managed to play. Finally, finally we were able to snag someone to take us through a run through of the game.
This is a tile building game where you travel through a haunted house as various characters, drawing cards to determine what happens and when. There are a couple of guidebooks that come with and I believe something like 40 scenarios that can occur, in different combinations. The exciting part of this game is that you would rarely ever play the same game twice. And although it is a cooperative game, there is frequently a chance of one or more players becoming traitors and working against the others. I love this aspect in cooperative games. Analyze that however you wish.
I purchased this game and hope to play it soon, so hopefully you will see more in the future.
(13.) Chrononauts was the next open game to catch our eye and we sat down to play this time twisting timeline card game. The object of Chrononauts is to achieve your goal (one of two randomly drawn) by messing with time. A timeline is laid out in front of you and as you change various sections, you create paradoxes that help you complete your goal. For instance, imagine if Hitler was assassinated. This then changes the future in multiple ways. Or if John Lennon was not killed, ran for president, and legalized marijuana. Change one bit of time, so many possibilities open up. This took us a bit to fully comprehend (could have been the exhaustion) but once we had the hang of it, we both enjoyed it. I would play again.
Across from this demo was the Smirk and Dagger booth. Their banner for (14.) Hex Hex caught my eye, as it said The best stab your buddy in the back game. Yep, I had to give that a try. Hex Hex was described to us as an evil hot potato game, and that is a good description. You are sending hexes around to different players, using cards. It isn't quite as simple as that though, because the cards all do various things and keep the game entertaining. I quite liked this game and have the contact info to try for a full review right here.
The very last game we were able to try was (15.) Miskatonic School for Girls. This is a beautiful deck building game (the art is fantastic) where you are building not only your own deck but the deck of the player to your left. You play a house within the school, battling agents of Cuthulu thinly veiled as teachers and staff. You fight to keep your sanity and the last sane house wins.
If I hadn't already overspent, I would have purchased this game. It is well made, well played, and a lot of fun. Even if I did lose.
And there you have it. 15 games played in 3 days (and we had to leave early Sunday). What a fantastic weekend!