We're Geeks. We Play Games.

I'll put something more exciting here later.


In the meantime, have a beverage and relax. It could be awhile.


What beverage would I suggest?

  • A nice sangria.
  • An old fashioned.
  • A Long Island Iced Tea.
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Pax East: Saturday Recap Part II

The Marvel RPG finished up around 1:30pm and by that time I was feeling a bit hangry. After another pricey, yet yummy lunch (grilled vegetable pizza- delicious!) we headed back to the tabletop area to find more games to play. It was quite crowded and the only open demo was for a game by Out of the Box called Word on the Street. It wasn't the type of game I thought would appeal to Ben and was surprised when he said, "Why not?" and we sat down to play. (I think he would have agreed to any game at that point, I was a tad cranky. Hard to believe, I know.)

Word on the Street:

I'm a word game fan but I was unsure about this simple looking game. The board consists of a "street" with consonant tiles lined up down the middle and two tile sized squares on either side of each tile. One player draws a card that asks the opposing player to think of a word describing something in particular (for example; A word that describes a party), then flips the sand timer over. The opposing player must think of a word using as many of the tiles as possible (for example; hootenanny or shindig) and for each letter used, the tile is slid one square closer to that player. Once it makes its way off the board, that player scores it as a point. Turns go back and forth in this way, each player trying to use the letters and slide the tile toward them and away from the other player.

Sound simple? It was, and yet there was strategy and brain power involved as well. It became more challenging as tiles were removed from the board and the more we played, the more fun I began to have until I realized that despite my initial skepticism, I really liked the game! This is one I plan to purchase to play with my kids, as well as any adult I can convince to play a word game with me. It's easy to learn, quick to play, and actually a lot of fun!





I must admit, I was not chomping at the bit to play this game.  Nothing about the game produced any excitement to play it.  I am very much a judge a book by its cover, or in this case a game by the way it looks.  But, as Lori pointed out, there were not a whole bunch of options at that moment, so I figured "Why not!"  And I was surprisingly pleased because I really enjoyed this game.  My first inclination was to get the word done as quick as possible, being more concerned with the timer than with the amount of  points I scored.  After a couple of rounds I started really taking my time and letting the timer nearly run out before settling on a word.  It was quite rewarding that I was ahead of Lori in points, a fact that annoyed her, but she turned it around by the end and pulled out a win.







We must have appeared enthusiastic about Word on the Street because there were people waiting to play when we finished our game. There was a group leaving a few tables over, so we made our way over there to try out a game called Fealty.


Fealty:

The guy demoing the game was super excited about it and his love for the game was evident as he described how to play.  Although the theme is somewhat weak (the king has died and the potential heirs are fighting over territory), it doesn't really matter to the game play. This is an abstract type strategy game where it's all in tile placement, making the best decisions for you while screwing over your opponent. I liked the sound of that. (No, I'm not competitive at all. Snort.)

The game consists of boards with squares of land (cities, forests, fields, roads), cards detailing the heir and how he works within the game (baron, knight, etc.), and heir tiles. Each player chooses which card to play for the round and then they reveal the card at the same time. The cards are numbered according to their rank and the lowest rank goes first, choosing where to place the tile based on how that heir plays and what is best for the player. Once the tile is placed, the opposing player places his tile but cannot place it on the same board as the first (the game board is made up of two to three small boards).  The decisions become more complicated as you play, because you can't have two tiles on the same grid lines (although there are cards that allow you to move an already placed tile and this rule does not apply at that point). Once you've played six to eight rounds, you count up your points based on your tiles placed and the highest score wins.

We enjoyed this game enough to play a second time and even jump into a tournament when they were looking for warm bodies to fill the seats (Don't ask, it didn't go well. Ha!). Although I'm not running out and buying the game right now, I would definitely play again if I had the opportunity!




This is a fun game. Fairly easy to learn, more difficult to master.  I had a lot of fun playing, even after getting stomped in the tournament.  Not going to rush out and buy this one, but would play it again if I had the opportunity.



Alien Frontiers:

The last game we played on Saturday was a space game of colonizing planets. It seemed a bit complicated at first, with cards and dice and a game board that was quite specific in what could be done where, but we soon caught on and it was a lot of fun. The dice were counted as ships and could purchase different resources when rolled in various combinations. The game ended when a certain number of planets were colonized and the player with the most points won.

Having only played it once, I don't feel confident enough to describe the gameplay but I really enjoyed the game and would love to own it and play more myself! It was a bit of luck combined with a lot of strategy in a really fun game. Hopefully there will be a more thorough review on this site at some point, because this one was a keeper.






I really liked this game and would very much like to play it again.  It is a standard worker placement/resource gathering game, but with a theme that I find very interesting.  I also like the randomness that the dice roll gives the game, makes the game play a little harder than without.  I would definitely cough up the dough for this one, and there are expansions :) 






We did manage to sneak in one panel for the day, Raising the Next Generation of Geeks. This mainly consisted of people asking questions of the panel from GeekMom.com and GeekDad.com. A lot of recommendations were requested and given, among them Eleminis and Forbidden Island as great games for younger kids and The Shadow Game, Faery's Tale, and Mouseguard as beginning RPG's. It was a fun panel and not a bad way to spend an hour. The discussions on the pros and cons of geek specific baby naming was quite humorous and the atmosphere quite enjoyable as geek parents encouraged each other in their geek parenting.

I absolutely loved my first experience at Pax East and cannot wait for next year! You'd better believe I'll be picking up a three day pass as soon as they are available, two days was not enough. Here's hoping it's not Easter weekend again!





PAX East was awesome!  Like Lori, I can't wait till next year.  My only issue is that I was so completely exhausted Sunday. I know staying in the city would be expensive, and we are only an hourish away, but that might be something I may have to consider for next year.  Either way, let the countdown for PAX East 2013 begin!